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Episode 138 - What We Talk About When We Talk About Balance, Part Two...And we're back with part two of the balance what we talk about episode. This time we dive into questions of perceived balance vs. objective balance, and do we really want an objectively balanced game? If so, who is that really serving? We talk about the ways designers might choose to balance the game, and *gasp* how they even use players to do this dirty work for them. Of course we give examples, and wrap up with a discussion of so what, why is it that we even care about balance, and what are the consequences of an under- or over-balanced game. Sheesh! That's a lot, we hope you enjoy it as today's in flight entertainment aboard the Interdecisional Spaceship!
Pre-Planners
Santa Monica, Torres, Food Chain Magnate, and social deduction games et. al are coming up in the relatively near future!
Timestamps
Intro - 0:00Discussion Start - 2:53A Few Acres of Snow - 8:45Citadels - 12:24BattleCON - 13:39Findorff - 15:16Player Balance vs. Designier Balance - 17:30Root - 18:00Cosmic Encounter - 20:43El Grande - 23:49Zoo Vadis - 25:44The Castles of Mad King Ludwig - 28:50Isle of Skye - 30:33Keyflower - 31:14Bruges - 34:16Magic: the Gathering - 35:10Why do we care about balance - 36:10Innovation - 44:10Imhotep - 47:47Diplomacy - 51:51Freedom: The Underground Railroad - 52:58
We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Instagram @DecisionSpacePod and talk to us there! If you prefer email, then hit us up at
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